Not All Serious Games Are Made Equal
Serious games are educational tools which are increasingly included in blended and online learning. They can be costly to make, and being a new educational medium, they require the teacher to alter the traditional way of the classroom to accommodate them. So it is legitimate to wonder: does a serious game constitute a truly original tool to the learning environment, or is it just a new way of “dressing up” educational content? And does the idea of “more fun”, included in the term itself, equates to more –or deeper- learning?